@startuml
sprite $wb_iridescent [48x48/16] {
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}


!define MATERIAL_WB_IRIDESCENT(_alias) ENTITY(rectangle,black,wb_iridescent,_alias,MATERIAL WB_IRIDESCENT)
!define MATERIAL_WB_IRIDESCENT(_alias, _label) ENTITY(rectangle,black,wb_iridescent,_label, _alias,MATERIAL WB_IRIDESCENT)
!define MATERIAL_WB_IRIDESCENT(_alias, _label, _shape) ENTITY(_shape,black,wb_iridescent,_label, _alias,MATERIAL WB_IRIDESCENT)
!define MATERIAL_WB_IRIDESCENT(_alias, _label, _shape, _color) ENTITY(_shape,_color,wb_iridescent,_label, _alias,MATERIAL WB_IRIDESCENT)
skinparam folderBackgroundColor<<MATERIAL WB_IRIDESCENT>> White
@enduml